Flame Princess |
Health
|
350 (+35) | Attack Damage
|
30 (+4) | Walk Speed
|
2.85 | ||
Armor
|
10 (+1) | Power Damage
|
60 (+3) | Aggro Range
|
5 | ||
Shield
|
30 (+2) | Attack Speed
|
1800 (-40) | Attack Range
|
6.5 | ||
HP Regen
|
2 (+1) | Crit Chance
|
0% |
Abilities
Strategy
Flame Princess is a wizard high burst potential and very long range. She has the longest-range spells and attack range in the game but also has the slowest attack speed as well as low mobility (without ultimate).
- Her early game altar rush is very strong. She can damage many people with her AOE magic damage and clean up with her Blazing Inferno.
- She has the second lowest amount of health in the game, next to Gunter, but she doesn't have a low-cooldown dash, so make sure you position her correctly.
- She is best in the backline, nuking champions with her flame blast and doing extra damage with her passive. This makes positioning a little tricky.
- Make sure you auto-attack after using a spell to proc her passive. It may be the key to securing a kill after someone has gotten away.
- Her Flambit Polymorph is a strong spell due to its high damage and ability to incapacitate enemies, but it has a fairly long cast time; this allows you to be vulnerable to attacks.
- Her main damage source is her spells, which have high cooldowns, so make sure you use them wisely and play defensively when they're not available.
Counters
Strong against:
- Gunter: FP is one of the only champion who has higher range than Gunter. Each spell takes away about half of his health and he can't dash away from your ult, which has three dashes.
- Marceline: You can usually hit her with your spells since she can't dash away, and if she roots you, you can still use your spells to damage her and occassionally keep her away.
Weak against:
- Finn: Finn's dash and auto attack can chip almost half of Flame Princess' health, and even with the Polymorph Finn's "The Ring!" lasts longer than the morph duration. He is also quite tanky to withstand FP's spells.
- Magic Man: If Magic Man lands his silence, Flame Princess is only left with her slow auto attack which in a trade Magic Man almost always wins. Magic Man's decoy is very useful to bait FP's skills and is even a good run away mechanic for FP's E.
- Sir Rattleballs: He usually can't catch you (3 dashes beats 2), but his shadowless thrust (if used counter strike form) can cause a crit shot against you. If he gets in your face, you can't simply activate your ult to burn his gumballs or use your Flambit Polymorph because his dash makes him extra tricky.
Skins
Dungeoneering
Flame |
Flame Queen
|
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Recommended Backpacks
Champion's Backpack: 1=>1=>2=>2=>1=>2=>1=>2=>3=>3 (4/4/2/0/0)
Bella Noche's Knapsack: 1=>1=>3=>3=>1=>3=>1=>3=>2=>2 (4/2/4/0/0)
Billy's Bag: 1=>1=>5=>5=>1=>5=>1=>5=>3=>3 (4/0/2/0/4)