The Lich
350 (+50)
Attack Damage
40 (+2)
Walk Speed
0 (+1)
Power Damage
60 (+3)
Aggro Range
30 (+1)
Attack Speed
1800 (-20)
Attack Range
HP Regen
Crit Chance

Undead Servant

When Undead Servant is ready, any Power used by Lich summons Skully for 20s. Skully will follow the Lich and attack his targets Dealing (25 + 0.8 Attack Damage).  Any enemies Skully defeats permanently increase Lich's Power Damage by 1.

L q

Trail of Death

The Lich leaves an unholy trail that damages (20 + 0.2 Power Damage/sec.) and SLOWS (30% for 1.5 sec.) any enemies that get caught in the affected area. Enemies KO'd by the trail permanently increase Lich's Power Damage by 1.

The spell gives 25% movement speed while active.


Mind Control

The Lich sends out a ball of dark magic that damages (40 + 0.4 Power Damage) and CHARMS (2 sec.) the first enemy it encounters.


Well of Power

The Lich conjures a Well of Power that does extreme damage (50 + 0.5 Power Damage/sec) to enemies caught in the area. Lich can press E again to teleport to the center of Well of Power.* Spell Cast Indicator: AoE


  • Spell Cast Indicator: AoE
  • Spell Range Image: N/A
  • Spell Area Image: N/A
  • Spell Range: 0
  • Cast Type: INSTANT
  • Cast Delay: 0
  • Spell Cooldown: 40s
  • Spell Global Cooldown: 2
  • Damage: 25
  • Damage Ratio: 0.8
  • Spell Area: 0
  • Spell Duration: 20s
L q

  • Spell Cast Indicator: N/A
  • Spell Range Image: N/A
  • Spell Area Image: Target Circle 4x4
  • Spell Range: 0
  • Cast Type: INSTANT
  • Cast Delay: 0
  • Spell Cooldown: 12s (10.5s at lvl 10)
  • Spell Global Cooldown: 500
  • Damage: 20
  • Damage Ratio: 0.2
  • Spell Area: 2
  • Spell Duration: 6s

  • Spell Cast Indicator: LINE
  • Spell Range Image: N/A
  • Spell Area Image: Target Rectangle 9x1
  • Spell Range: 8
  • Cast Type: AIMED
  • Cast Delay: 0
  • Spell Cooldown: 15s (10s at lvl 10)
  • Spell Global Cooldown: 500
  • Damage:40
  • Damage Ratio: 0.4
  • Spell Area: 3
  • Spell Duration: 2s

  • Spell Range Image: Target Circle 14x14
  • Spell Area Image: Target Circle 6x6
  • Spell Range: 7
  • Cast Delay:1000
  • Spell Cooldown: 75s (45s at lvl 10)
  • Spell Global Cooldown:1000
  • Damage: 50
  • Damage Ratio: 0.5
  • Spell Area: 3
  • Spell Duration: 5s
  • Multicast:True

Strategy Edit

The Lich is a mid-ranged wizard known for turning around teamfights with his charm while being relatively tanky yet slow.  First off, you need to make the choice between power damage and attack damage. Attack damage is usually much better because it makes you strong all the time instead of just when you have E (which has a pretty long cooldown) besides you already have high base power damage with minor scaling from your Skully/Q. It's also much better to have your damage spread nicely between auto attacks, Skully attacks and skills. If you're worried about burst don't be, a relatively close distance W into E+Q is a lot of burst as well. So yes you can get power and have slightly more burst or you can abuse the fact that

Lich is the BEST dueler

1. Long range CC, means you're the one who decides the fight.

2. Insane base damage from skills.

3. Teleport and speedboost.

4. Skeleton does big damage and he does it while you're kiting.

Enchanted Ensemble and[[Bella Noche's Knapsack|] Let's start with EE. It may seem like a low damage pack, but it is incredible! Magic nail has a very low damage (so it seems,) but the augment function of it makes it amazing! Since for every kill you get, your attack damage goes up! (+2 for minions/jungle monsters and +5 for champions. You can have max 25 damage every level of magic nail. resulting in (at max) the highest attack damage possible. Seems too good to be true? Yes, there is a twist. Every time you get KO'd, you loose half of your bonus AD for that lvl. However, it is not much and you can regain it easily. Now lets talk about the lich. Lich already gets +1 power damage every time an enemy gets killed by skully or in the Trail of Death, so you can farm both attack damage and power damage with the lich just by killing enemies! As an addition, Magic nail gives the Lich a well needed speed boost! This pack also has massive defenses if you want to build defensively. The Cdr from Glasses is very helpful for the Lich and does not hinder you regardless of low PD. Since you don't scale extra with attack speed, breach or crit you don't need any of those and should be looking for a defensive second trinket priority (first is damage). With EE you can invest two points in damage early only to go full tank, this nets you a very cheap 50 damage if you can stack it. I find BN more reliable though, flat damage is exactly what you need and Robo Suit is great.

Burst is your only weakness but I find that no matter how tanky I go Lich is weak to burst and focus.

Bella Noche: 5/5/1/1/1/2/1/2/22 Two points in Anti-Gravity Tote Chamber is amazing for the speed and regen and does more for your ability to tank than Robo Suit. Enchanted Ensemble (4/4/*/*/*) is very efficient. (last 2 points may go anywhere depending on situation)

  • If Jungling with the Lich, make sure that Skully takes the kill for a permanent +1 to Power damage, this will aid greatly in late game enabling you to deal massive spell damage as well as faster farming.


   Skeletal Lich

Recommended Backpacks Edit

Nearly Ultimate Wizard Wear 2>1>5 (4/4/0/0/2) or 2>5>1 (2/4/0/0/4)

Enchanted Ensemble (4/3/0/0/3) or (4/4/0/0/2)